Vote
Fuse chain functionality can be changed by voting on the contracts implementations. New implementations can be deployed and opened to vote by validators for others to decide whether to accept/reject the changes.
Open a new ballot
To open a new vote, a validator needs to call the "newBallot" function on the voting contract with the following parameters:
- startAfterNumberOfCycles - number of cycles (minimum 1) after which the ballot is open for voting
- cyclesDuration - number of cycles (minimum 2) for the ballot to remain open for voting
- contractType
- 1 - Consensus
- 2 - BlockReward
- 3 - ProxyStorage
- 4 - Voting
- proposedValue - address of the new implementation deployed for the relevant contract type
- description - text description which should contain the reason/change introduced in the ballot
Check ballot info
Everyone can check all the ballots created using the "getBallotInfo" function. This function receives two parameters:
- id - the ballot id
- key - account address
Vote
Everyone can vote on open ballots after the start block has passed until the final block.
It's important to note that at the end of a vote, only validators count toward the final result.
Voting is done by calling the "vote" function, which receives two parameters:
- id - the ballot id
- choice - 1 is accept, 2 is reject
Some other useful functions of the voting contract are:
getQuorumState
Returns the state of a specific ballot id: 1 - in progress, 2 - accepted, 3 - rejected
getAccepted/getRejected
Returns the number of accepts/rejects of a specific ballot id.
activeBallots
Returns an array of active ballot ids.